Cannes Lions

Beats - Tempo

FIRSTBORN, New York / BEATS BY DRE / 2020

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Demo Film

Overview

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Credits

Overview

Background

In 2019, Beats was preparing to launch Powerbeats Pro and Solo Pro, two of their most innovative products to date built from the ground up with latest Apple technology.

Our challenge was to train over 600,000 retail employees on all new products they can’t yet hold or hear, while explaining technology that was still in production.

Prior to developing Tempo, the approach to product training differed wildly between teams and global markets. Each retail training audience for a new product launch was considered a “discreet audience” and approached independently. PDFs and Keynotes were not always up-to-date with the latest product stories, nor were they easy to scale globally. Even better, our interactive approach tapped into newer, more engaging ways of learning — increasing product knowledge, consistency, and retention on a global scale.

Idea

How do you train a global audience on a product that they can’t yet hold? Tempo is a digital training platform that reinvents how Beats brings new products to market. Deployable to a global sales force overnight.

Execution

Tempo is a suite of interactive experiences designed to enable Beats to train a global audience on Powerbeats Pro and Solo Pro — the first Beats products designed from the ground up with the latest Apple innovations.

We built a custom iOS framework around a flexible component-based design system that scales from iPhone to iPad — in over 20 languages — resulting in a digital training platform as innovative as the products themselves.

We scripted, shot, and edited over 30 hours of live action footage, and rendered over 20 minutes of custom 3D models to create over 20 interactive learning modules.

Using a blend of CG and custom interaction models, we simulated the experience of holding and using the products.

Meticulously rendered 3D models, an engaging narrative, and motion graphics brought complex product features to life. Interactive experiences simulated holding the real thing — allowing users to play with the new form factors and controls — for an experience that takes storytelling and product education to a new level.

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