SIX, Tokyo / SOFTBANK CORP. / 2017
Overview
Credits
CampaignDescription
We updated the items that seniors were familiar with.
We created products that maintained their analog interfaces while enabling digital communication to connect them to their grandchildren.
We manufactured six digital products and installed them in a real household.
All of these products connected with mobile device.
“SNS Newsletter”
The newsletter compiled from social media feeds.
SNS posts and photos from the dedicated app of smartphone are redesigned into a printed newspaper format, and an inbuilt printer deliveres it daily to the postbox.
“Cloud VHS”
The video player designed to share videos taken with smartphones.
When a video is uploaded to the cloud, the link is converted into a QR code.
A camera embedded in the video player scans the code on the label, and plays the video.
In addition to these, four other products were manufactured and introduced in the “Execution” section.
Execution
It's continued from creative idea section.
“Smart Dial Phone”
When a video call is made from a smartphone, picking up the receiver activates the television and begins the conversation.
"Message KAKEJIKU"
Digital messages sent through a app and the message is received by a laser device on the back of the KAKEJIKU. A laser is shone onto thermal paper, recreating the message.
"Remote Height Pole"
Use the camera to measure one’s height and send the data.
Upon receiving the data, the cutter device carves the person’s name and the date at the person’s height.
”Shadow Play Online”
A light that can live stream shadow play.
Both shadows are streamed live, making long-distance shadow play possible.
The system is activated when the lights are turned off.
A light is shone onto a door, making shadow play possible.
We captured the family’s experience in a movie and released it online.
Outcome
The experience movie was viewed over 7 million times.
It was featured by hundreds of media outlets.
And gained 1 million dollars’ worth of publicity.
The project generated a discussion on the many faces of the information revolution.
Through this action, we communicated that softbank’s corporate philosophy, "information revolution happiness for everyone“ is aimed not only at those familiar with technology, but people who are new to it.
We provided a new perspective by showing that there are innovations where technology draws closer to each person's lifestyle, rather than people keeping up with technology's evolution.
Strategy
We manufactured six digital products that maintained their analog interfaces while enabling digital communication to connect them to their grandchildren and installed them in a real household.
We then captured the family’s experience with these products and released the movie online.And the systems of the products were released online.
By making it an open innovation project, we made it possible for anyone to enjoy the innovations.
The project generated a discussion on the many faces of the information revolution.
Through this action, we communicated that softbank’s corporate philosophy, "information revolution happiness for everyone“ is aimed not only at those familiar with technology, but people who are new to it.
Our target audience was not only non-tech-savvy individuals and the people that want to communicate with them, but also all people around the world.
Synopsis
Advances in smartphone and communication technologies allow us to connect with our loved ones no matter where we are. But could the generation that is not familiar with digital technology be at risk of being left behind?
Softbank is a mobile and Internet corporation, and its brand mission is to eliminate isolation with an information revolution.
So we launched a project to deliver innovations that match each person’s lifestyle.
Personal Innovation Act
- Technology to connect the Analog and Digital Generations -
This is the project name. The project was launched for the purpose of relieving the isolation experienced by those who have a hard time using smartphones or keeping pace with mobile technology changes.
A grandmother who lives apart from her grandchildren and was unable to follow their daily growth was our first target.
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