The Offline Class

United Arab Emirates

Young Entry Asset
Young Entry Asset

Overview

Credits

Overview

Background

Rocket Learning, an organization dedicated to helping young children achieve school readiness, aims to support this transformation by providing educational content to Anganwadi workers, teachers, and parents through online content. But how can we provide quality early education in rural areas of India when we have limited resources and a lack of internet access?

Regardless of social class, people love entertainment. This universal appeal transcends boundaries; it provides escapism from problems and profoundly impacts our lives. That's why the power of entertainment emerges as a great ally in children's education. Children can discover new worlds through engaging and interactive content, develop critical thinking skills, and ignite their imagination.

Describe the creative idea

We're creating an offline-only educational platform for children and parents in rural areas.

Through coding language, we will manage to load the content before people go offline, providing a wide range of educational content that can be updated weekly that entertains and facilitates stronger connections between parents and their children. The platform will feature engaging educational games, lessons, entertaining videos from offline YouTubers, and step-by-step tutorials for various activities.

By utilizing this platform, we have the potential to not only educate children but also empower parents with valuable knowledge and skills. It is a comprehensive tool for enhancing the educational experience for children and their parents in rural communities.

Describe the strategy

Rocket Learning is tackling the challenge of providing quality early education in rural areas of India by developing an innovative offline-only educational platform. This platform leverages coding language to preload educational content before users go offline, enabling access to a diverse range of engaging materials such as games, lessons, videos, and tutorials. Notably, the content will be regularly updated on a weekly basis, ensuring a dynamic and fresh learning experience. The primary target audience encompasses children aged 0-6 years and their parents, who face limited resources and lack of internet access. While the platform operates offline, digital platforms will be utilized for communication and fostering a supportive community. This holistic approach aims to empower both children and parents in their educational journey.

Describe the execution

We're creating an offline-only educational platform for children and parents in rural areas.

By implementing a seamless UX approach, we will manage to load the content before people go offline. Inspired by Youtube's efficient data-loading technique, we will load multiple small packs of data while people are being introduced to the platform. Once it's finished, the public will be invited to go offline and start the experience.

Through coding language, we will manage to load the content before people go offline, providing a wide range of educational content that can be updated weekly that entertains and facilitates stronger connections between parents and their children. The platform will feature engaging educational games, lessons, entertaining videos from offline YouTubers, and step-by-step tutorials for various activities.