Cannes Lions

GAME HERO

DM9DDB, Sao Paulo / INTEL / 2014

Case Film
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Case Film

Overview

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Credits

Overview

Description

250 million people play games online in Latin America and this number has been consistently growing in the last few years. From 2012 to 2013 only, it grew 75%. And regarding Intel`s target, more than 60% has a strong interest in games. By experience, posts at Intel`s Facebook page that talk about games have the best engagement rates.

Execution

Everything about this campaign has been carefully thought through to deliver maximum impact on awareness, buzz, footfall and, ultimately, sales. Since Intel`s core target is the ‘mid-aged male nerds who spend most of their time on the web playing games and reading about tech and pop culture’, this game was just perfect for it. We showed the computer`s features, engaged the audience, promoted sales through discount coupons and even contributed to the brand`s image by being as nerdy as our target.

Outcome

* 1,655,116 million unique visitors

* 819,201 players overall

* An average of 4 minutes playing each time

* 90,087 registered players

Similar Campaigns

12 items

Safe Places

DESIGN BRIDGE AND PARTNERS, London

Safe Places

2023, INTEL

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