Spikes Asia

Pokémon WONDER

SIX INC., Tokyo / THE POKEMON COMPANY / 2022

Case Film
Presentation Image

Overview

Entries

Credits

Overview

Background

The Pokémon Company’s purpose is to enrich not just the virtual world but also the real world.

Modern children only play digitally and not in nature. Our challenge is to bridge the gap.

Idea

To reconnect children with nature, we created Pokémon Wonder, recreating the Pokémon video game experience in nature by transforming a 48,000-square-foot forest into a game field.

Over 50 Pokémon were crafted with natural materials and hidden in the forest.

The players’ mission was to look for Pokémon as if searching for natural creatures.

The joy of the search reconnected children with nature and it strengthened their sense of wonder.

We took the digital experience of catching Pokémon within a video game and designed a real-world game where players engage all their senses as they search for Pokémon in nature.

It’s an all-natural entertainment built on digital ideas.

Strategy

Our aim was to reconnect children with nature.

Pokémon games are loved by people of all ages around the world.

Using born-digital Pokémon characters, we made a field where children could freely play in nature.

By reproducing the digital experience of searching for Pokémon in nature’s wonder, we aim to encourage children to play outdoors.

Execution

To reconnect children with nature, we created Pokémon Wonder, recreating the Pokémon video game experience in nature by transforming a 48,000-square-foot forest into a game field.

Over 50 Pokémon were crafted with natural materials and hidden in the forest.

The players’ mission was to look for Pokémon as if searching for natural creatures.

The joy of the search reconnected children with nature and it strengthened their sense of wonder.

We took the digital experience of catching Pokémon within a video game and designed a real-world game where players engage all their senses as they search for Pokémon in nature.

It’s an all-natural brand experience built on digital ideas.

Outcome

The first-ever Pokémon nature experience became a popular topic on news media and SNS worldwide.

10,000 players participated in just half a year in spite of limited and exclusive access to the forest. It scored a satisfaction rating of 9.6 out of 10. Tickets are always sold out.

Similar Campaigns

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Pokémon WONDER

SIX INC., Tokyo

Pokémon WONDER

2022, THE POKEMON COMPANY

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