Media > Target Audience

AIWA BRAND RELAUNCH

OMD INTERNATIONAL, London / AIWA / 2004

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Overview

Credits

Overview

Audience

Aiwa’s new corporate identity was supported by a new breed of youthful PC-centric audio products. OMD’s task was to ‘find a voice’ for Aiwa by relaunching across 37 European markets and double unaided awareness from 3% to 6% (European average) with limited funds. Sales increases are expected from 2004 onwards.

Effectiveness

A campaign in 37 markets for under €10m achieved 13% unaided brand awareness smashing the 6% target. Online performance was phenomenal - click - through rates were nine times the industry average with online brand awareness increasing by 60%. Future sales can now build on a solid awareness base. Aiwa is back!

Execution

Our media strategy brought our multiple executions to life. The MTV launch break introduced nine ‘Sonic’ creative characters. An Aiwavision Song contest with MTVE.com allowed consumers to vote for their favourites. An impactful European audio online campaign included SMS downloads and games. Multi-format outdoor where Aiwanabees ‘played in town’, including mega-sites, mobile sites, promo bikes and metro station domination were further enhanced by singing posters and print to deliver personal, playful and digital moments.

MediaEffort

To ensure stand out we ‘assaulted the senses’ enabling Aiwanabees to see, hear, touch and play with the new Aiwa, thus ensuring surprise, curiosity and impact was created in all our communication. Aiwanabees learned to ‘expect the unexpected.’ TV, Posters, print, promo bikes and online sang the same song. Outdoor kiosks provided access to the ‘Sonic’ website while outdoor peel-off pads allowed Aiwanabees to take home the stars of the TV ads.

MediaStrategy

Steady decline post 1980s meant Aiwa was not on the ‘brand radar’ for modern youth. While other technology brands focus on trendsetting opinion formers, OMD, using OMD communigraphics (proprietary communication analysis tool), identified Aiwa’s core target audience as followers, not leaders, we called them ‘Aiwanabees’ who ‘lived in suburbs, played in town.’ We needed to reflect Aiwanabees real lives by creating personal, playful and digital communication. Communication contact points reflected both the everyday suburban youth experience and the more stimulating ‘in town’ playtime. TV, digital, outdoor and print were our key media channels.

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