Digital Craft > Form
HBO, New York / HBO / 2018
Awards:
Overview
Credits
CampaignDescription
Silicon Valley: Inside the Hacker Hostel is a captivating real-time VR experience inspired by the Emmy®-winning comedy series, Silicon Valley. The ambition was to produce an interactive experience that would appeal to both die-hard fans and those who’d never watched Silicon Valley. The result is a hilarious virtual playground which brings users into the heart of Silicon Valley. Modelled, textured and lit from photos, blueprints, and 360º room captures, the experience provides a highly detailed and realistic VR replica of the show’s iconic homebase. In addition to more than 750 moveable objects, the experience is full of story references you can fully interact with, from the Not Hot Dog app to the ‘Always Blue’ ball. You can even try VR within the VR experience. Users also get firsthand one-on-one encounters with show characters via original videos played out as live phone calls, providing directives to complete the experience.
Execution
Implementation
All elements were bespoke, created from the ground up to ensure consistency with the show’s aesthetic and branding.
Placement
The free experience launched with the Season 5 premiere of Silicon Valley on HTC’s Vive via the Viveport platform.
Scale
The experience is currently only available in America, but further territories are being considered. The experience has toured to international events.
Brand relevance
Silicon Valley lampoons startups and tech trends, therefore using the emerging technology of VR was entirely fitting to extend show and brand engagement.
Touch points
A supporting webpage was created on SiliconValleyVR.com and news of the release was promoted via Silicon Valley’s social media channels and in relevant media.
Materials, style elements, design choices
A fully explorable virtual 1:1 representation of the Hacker Hostel was created in Unreal Engine.
Encounters with the show characters, via videos played as live phone calls, provide the core narrative for the experience. Simplified controls make it easy for users of all capabilities to explore the Hacker Hostel
Methods and process
Highly detailed blueprint designs were used to model all of the Hacker Hostel’s floors, walls, and ceilings in 3DS Max and Maya. From the set, thousands of photo references were captured, including 360º captures of each room, so every last detail—even the lighting—was exactly right.
The show’s creative team and talent were heavily involved. Original scripted content from principal talent, created in collaboration with the show’s writers, appears within the experience. These character encounters are conveyed via phone calls—seamlessly integrating real actors into the experience. The experience is packed with more than 750 things to do, this was made possible using forward rendering.
Timeline
Initial production ran over 12 weeks, with a capture and reference on-set session a month before.
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