Creative Data > Creative Data
NATIONAL GEOGRAPHIC PARTNERS LATAM, Sao Paulo / NATIONAL GEOGRAPHIC / 2018
Overview
Credits
CampaignDescription
We created "Are we there yet?", an app that connects itself with Waze or Google Maps to find the estimated time of the travel and generate dynamic content in real time that could keep them entertained for the whole trip.
The content is always tailor made for every trip, even if the travel lenght gets shorter or longer: as the app checks data from Waze in real time, it's able to change the content in real time as well.
Content had to be redesigned to work on a modular timeline: "Are we there yet?" is able to take and insert clips of content to create a story that makes sense and is educative and fun for the little ones.
MediaStrategy
Data was a fundamental tool for this idea: it's the only way we have to determine the lenght of the modular content we need to offer to kids. "Are we there yet?" is able to enhance the storytelling of its content integrating this data with its own process of selecting clips to generate a better, more engaging and tailor made content.
The opening and the ending are always the same: what changes is the content in between than, that is always different and still makes sense as a story.
Outcome
With "Are we there yet?" app, we were able to transform the way kids consume content on the car, while also relieving parents from the annoying job of finding the perfect content for a car travel. And we were able to make all this just by gathering GPS data and transforming it in real-time in a content that kids are willing to watch.
Nat Geo's "Are we there yet?" is the first of a series of apps that will be launched by the brand to diversify the way or content is consumed by kids.
Relevancy
"Are we there yet?" is an app that uses data generated by GPS apps (such as Waze and Google Maps) to deliver personalized content for our consumers.
Data is a fundamental piece of this idea, as it is the enabler that makes possible to make a content that has the exactly same lenght of a car travel.
This is a entirely new way of real time storytelling, thought to keep kids entertained and engaged for the entire time they're on the backseat of a car - the same time that parents can't give them much attention.
Strategy
The strategy was to gather data with two different ways: the app is able connect itself with Waze or Google Maps in another device through Facebook Connect, or it can use the apps installed on the same device to discover the amount of content it needs to create.
Data is checked in real time, as any variation can trigger a modification on content, that is generated on the go.
Although the app is targeted on kids, it's also a welcome ally for parents - which are the real "shoppers" of the product.
Synopsis
Nowadays, kids consume more content on tablet than on tv. Because of this, National Geographic wanted to create a new way for kids to consume Nat Geo Kids' content on mobile. However, in a category with such a strong competition, we needed to find a different way to capture our consumers' attention. Our insight was to approach an unexplored time of the day: car travels.
When traveling by car, parents aren't able to give their full attention to their kids - making tablets an ally to keep children entertained for the trip. However, content never has the precise lenght: or it ends in the middle of the trip making kids bored again, or the travel ends before the conclusion, making kids frustrated and annoyed.
Our objective was to find a way to determine the lenght of the car travel and give kids content with precisely the same duration.
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