Entertainment > Gaming

LOS SANTOS +3°C

VMLY&R, São Paulo / GREENPEACE / 2022

Awards:

Gold Cannes Lions
CampaignCampaign(opens in a new tab)
Case Film
Supporting Images
Supporting Content

Overview

Credits

Overview

Why is this work relevant for Entertainment?

Los Santos +3°C is a crossover of scientific data and entertainment. Through this immersive experience, people interact with the real effects of climate change in an unprecedented way. Not only seeing it but living it.

This authentic climate change simulator was developed with the modding of a server of GTA Online. The well-known entertainment of this game was not only preserved but also improved with a whole new experience.

With the guidance of Greenpeace’s scientific team, all GTA’s features were re-designed. Not only to inform but also to entertain and engage. Players have new missions, new tasks, and new challenges.

Background

According to the Intergovernmental Panel on Climate Change (IPCC), we are in a “now or never” moment against climate change. On the current path, the World can have 3-degree warming in this century.

It’s a game over for the World as we know. But it sounds just a number.

Greenpeace needs to engage young people, who will be more affected in the future, to join the fight against climate change: signing their petition and donating to the cause.

The first goal here was to make them realize the climate-related hazards. Then was to make them act.

Of course, the challenge also includes an important goal: preserving Greenpeace’s budget. Their investment has been used to help thousands of Brazilian families affected by recent flooding.

To do that, Greenpeace had to find a way to truly connect with this Gen Z who was not connected with traditional media anymore.

Describe the creative idea

Greenpeace turned the most popular online game today into the most immersive climate change simulator ever.

Los Santos, the land of GTA Online, is an immersive replica of Los Angeles. A perfect real-life simulator made with thousands of actual city footage. Many years of unstoppable research and development by Rockstar made GTA the most realistic game nowadays.

As GTA Online has online servers with open code, it’s possible to “hack” and change everything.

In partnership with their own scientific team, Greenpeace used real future predictions to develop Los Santos +3°C. An entire metaverse half-underwater, afflicted by heat, drought, air pollution, and a full-blown economic crisis, with climate refugees and many other real challenges.

It’s the cross of all information Greenpeace needs to deliver and the entertainment the Gen Z wants to receive.

Beyond awareness, players were able to sign the petition and donate inside the game, without interrupting the experience.

Describe the strategy

The main strategy of Los Santos +3°C was to connect with Gen Z in a way that not only impacts but also engages.

As everyone knows, the gaming world is a great place for this. With the found the possibility to change an entire realistic life-simulator like GTA Online, it became perfect.

With this unprecedented idea to cross climate scientific predictions and the GTA gameplay, Greenpeace got the voluntary engagement by a well-known Brazilian GTA servers developer and 50 local top streamers.

To launch Los Santos +3°C, this immersive experience was played and streamed by those gaming influencers for an entire week. Of course, this launch made the entire community start to play and stream it too.

The strategy also included a direct way to act. Inside the game, players can sign Greenpeace’s petition and donate to the NGO.

Describe the execution

Everything started with the Greenpeace scientific team. They traced every consequence of 3-degree warming in Los Angeles and the World. Those predictions guided the next four months of coding and modding by the development company.

It included 2000+ objects modification, 250+ new NPCs, 100+ custom artworks, many different playable missions, uncountable affected tourist spots, a complete OOH strategy, a full-scale radio station, and also a direct way to sign petitions and donate in-game.

After the development, there was a one-week live stream event with Brazilian top streamers playing it. Soon their millions of followers also did the same.

The game can be played by anyone who has GTA Online. With streamers, the content could be seen by everyone.

As the project turns scientific predictions into this immersive entertainment, it was a hot topic on news (only earned media) and social networks.

Describe the outcome

Los Santos +3°C quickly crossed the gaming world. Researchers, teachers, journalists, and many kinds of environmental-related influencers share about this on social networks.

Streamers and pro players voluntarily broadcast +450 hours of live stream just in the first week. The gaming community watched almost 8 million minutes of broadcasting. This is impossible without entertainment.

In the first week, one in three gamers who interacted with the in-game access to the petition had signed it. An unprecedented conversion rate for Greenpeace.

Until today, the community still plays and streams Los Santos +3°C.

Without any Greenpeace investment, the project generated +340% in petition signatures, +40% in donations, and almost 30 million in earned media.

Despite big numbers, the key point is immeasurable: Gen Z finally realized all those climate-related hazards.

Los Santos +3°C is more than the most immersive climate change simulator: is the only one that entertains.

More Entries from Brand Integration for Games in Entertainment

24 items

Grand Prix Cannes Lions
EAT A SWEDE

Fiction Film: 5-30 minutes

EAT A SWEDE

SWEDISH FOOD FEDERATION, McCANN

(opens in a new tab)

More Entries from VMLY&R

24 items

Grand Prix Cannes Lions
THE KILLER PACK

OTC Products / Devices

THE KILLER PACK

MAXX FLASH, VMLY&R

(opens in a new tab)