Brand Experience and Activation > Touchpoints & Technology

MONOPOLY OF INEQUALITIES

HEREZIE, Paris / L'OBSERVATOIRE DES INEGALITES / 2022

Awards:

Bronze Cannes Lions
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Overview

Credits

Overview

Why is this work relevant for Brand Experience & Activation?

The Monopoly of Inequalities is an educational tool used in schools in the form of workshops in the aim to raise each pupil’s awareness about inequality and discrimination in France. Each game lasts on average one and a half hours and is followed by a Q&A session to further explore the subject.

Background

As in most countries, France suffers from social inequality and discrimination. But in a country with the motto “Liberté, Égalité, Fraternité”, it is regrettable to note that the situation is getting worse each year. It is the Observatoire des Inégalités’ role to quantify and qualify these issues by raising public awareness and educating people in ways to fight the problem.

Each year, the Observatoire des Inégalités gathers national data on social inequality and discrimination. Their reports are usually published in the form of books, but the format doesn’t attract a certain part of the general public and undoubtedly the most important part, i.e., the young. It was therefore necessary to come up with an idea that would appeal to this target group and in a way they would understand. We therefore chose what they enjoy doing most: playing games, entertainment and experimenting.

Describe the creative idea

The Monopoly of Inequalities is an educational tool designed by the Observatoire des Inégalités to teach children from the age of 11 about social inequality and discrimination. This teaching takes the form of a game of Monopoly, a game everybody knows well, but the rules have been changed to reflect those of our society. For example, a girl will earn less than a boy when they pass Go, disabled children won’t have access to the stations on the board, children from visible minorities won’t be able to buy property in certain areas, etc. Players don’t play their own roles in the game, so they get a better understanding of what it feels like to be in the other person’s shoes. Each rule is based on real national data gathered by the Observatoire des Inégalités.

Describe the strategy

The Monopoly of Inequalities is intended for teaching staff. The principle of the game is to get children to play a game they enjoy, in the presence of an adult, while they are at school. Each game raises questions, creates debates and discussions…and empathy. The aim being to educate them without restricting them.

The project aims to have a long-term impact. The popularity and media coverage of the campaign made it possible for more and more schools to implement the game, which is also for sale on the Observatoire’s website. The rules will be updated every year with the revised national data and it will therefore be possible to highlight examples of a particular case of inequality to reflect current events.

Describe the execution

The game was developed in partnership with schools and the adaptation of the licensing agreement in accordance with Hasbro. It is also on sale on the Observatoire’s website.

More than 5000 schools in France are now using the game, a figure which is rising every day, thanks to support from the government and the Paris city council, notably Elisabeth Moreno, Minister of equal opportunities in the current French government.

The project was officially launched in January 2022 but had started to be implemented in various schools around France back in September 2021. The operation aims to continue over time and is still very much on-going.

The game is now considered the essential educational tool in France. Other European countries have already shown an interest in adapting a similar initiative with their own national data.

List the results

The game was a big success in France and internationally, with more than 200 articles in the press and online, and numerous mentions on radio and TV in France and in more than 20 other countries, contributing to the campaign’s rapid virality. All the game boxes on sale on the Observatoire des Inégalités’ website sold out in the first week of the launch, leading to an unexpected product shortage and a re-edition is currently under way.

More than 5000 schools have now implemented the game and in every school, both the pupils and the teachers have praised the initiative, unanimously judging it effective and a necessary tool to help fight inequality and discrimination.

The project quickly received a lot of support from local authorities and the French government. Many teachers discussed it in the media, happy that they at last had an educational tool to tackle the subject of inequality.

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