Brand Experience and Activation > Brand Experience & Activation: Sectors

BURGER GLITCH

DAVID, Sao Paulo / BURGER KING / 2022

Awards:

Gold Cannes Lions
CampaignCampaign(opens in a new tab)
Supporting Images
Supporting Images
Supporting Images

Overview

Credits

Overview

Why is this work relevant for Brand Experience & Activation?

To position itself in the gamer universe, Burger King needed to get closer to the gamer community speaking the same language as them. But without losing the authenticity of the brand.

So Burger King became Burger Glitch, bringing a fun point of view on the defects that are increasingly recurring in video games.

We turned real glitches into food discounts. We created promotions with glitches in our app. We even put glitches on our Whopper. Bringing a fresh experience and a Burger King way of seeing the glitches in games: even when things go wrong they can be delicious.

Background

Situation: Unlike several giant brands, including our main competitor, Burger King had not yet positioned itself within the gaming community in Brazil.

Brief: We needed to find a way to communicate with gamers, speaking their language, without losing the essence of Burger King's bold communication.

Objective:

Generate conversation within the gamer community.

Entertaining video game-loving consumers.

Make clear Burger King's positioning within the gaming community.

Generate app download.

Sell our product.

Describe the creative idea

The worst nightmare for anyone who plays video games is glitches. These game defects ruin your experience, making the game unplayable.

But one thing no one can disagree with: glitches are pretty funny for those who are watching, so much so that there are tons of videos of gamers' reactions laughing about it.

That's why we turned Burger King into Burger Glitch, and created a 100% glitched universe to communicate in a funny way with the gamer community.

As part of the campaign, we brought glitches into our app, bringing discounts to anyone who found the glitched prices.

We even put glitches in our food, and people were able to eat Whoppers with never-before-seen ingredients inside.

In addition to a film exploring these glitches, which appeared several reactions from famous players, we built a glitched store inside GTA, a very famous game and loved by the community.

Describe the strategy

Burger King’s core target in Brazil is young people from 18 to 24 years old - the famous Gen Z. More skeptical about traditional advertising, they expect more from brands than only a discourse: they want attitude. They expect brands to engage in their passions as much as they do.

And there’s one passion that is rising in Brazil among the younger target: games. With 95 million gamers, Brazil is the 3rd largest gaming country in the world. 76% of Brazilians say Games are their main source of entertainment.

But it wasn’t enough to be where other brands had been, Burger King had to give its own twist to the Gaming passion, giving people something only BK could and spark conversations with a real offer.

So we went bold, playing with the game's flaws, turning those glitches into good things: food.

Describe the execution

We started with a video content, which was broadcasted both on television and on social networks. That video was a compilation of glitches, inviting the consumer to download the app and find the glitched deals, saying that "sometimes, finding glitches can be delicious".

After the video and the glitched app, we've glitched some Whoppers surprising consumers. There were several different Whoppers, with more meat, chicken, bacon and other random ingredients.We added glitches in traditional media on the streets, inside stores, and even in the virtual world: we created a completely glitched store within the online universe of GTA 5.

A campaign that started on the internet, went to television, became content on social networks, turned into traditional media and ended up inside the video game.

List the results

Bk app broke download records in Brazil during the campaign.

Growth 11% of consideration in young adult target.

60.000 sales in glitched coupons.

144 million impressions in a 95 million gamers country.

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