Titanium > Titanium and Integrated

FIRST PERSON LOVER

GARBERGS, Stockholm / BJORN BORG / 2015

CampaignCampaignLayout(opens in a new tab)
Case Film
Supporting Content

Overview

Credits

Overview

BriefExplanation

Integrated.

CampaignDescription

Any brand that wants to cut through the noise and reach its audience today, has to adapt to where the audience currently is. For Björn Borg, that means 18-25 year olds, and knowingly, gaming is one of the most popular activities amongst them. As a welcomed diversion from the fashion norm, the idea of a gaming strategy was born. To follow Björn Borg´s mission to ”take an active stand for more love in the world”, we had to find common denominator. As the majority of games are about shooting each other, we decided to take on the gaming world´s violent nature and parody the first person shooter-genre. Players dress their model-like avatar in Björn Borg clothes before setting out to rid the world of haters. The game introduced a new platform for e-commerce; in-game shopping, along with a completely new game genre: the First Person Lover (not shooter!) game.

Effectiveness

During launch week, it was reviewed on Kotaku, one of the largest gaming sites in the world – calling it ”one of the most fabolous things I’ve ever seen” – and featured in gamer PewDiePie’s (the world’s biggest Youtube account) videos, clocking up 4,5 million views. Playthroughs on Youtube has together generated more than 15 million views. Many gamers got passionate and fan/review videos have garnered over 15 million views on Youtube so far. The total earned reach is 44 million that generated a 20% increase in consideration in the target group. The game has been covered in international media, such as CBS, The Washington Post and Der Spiegel. The business impact of the in-game shopping feature resulted in a 40% increase in sales on the Björn Borg webshop (YoY) and still today the game is the largest traffic driver after Google. And yes, Björn Borg increased their market share.

Implementation

We launched First Person Lover on Stockholm Fashion Week with models wearing face masks as the playable characters of the game. We also released trailers from the game on Youtube, one of them spoofing Hatred – the most violent game ever made. On firstpersonlover.com visitors could play the game directly in their browsers or download it (PC and Mac) and view a real time global score board. The campaign continued with an outdoor fashion campaign made in 3d with the playable characters. The global high score board was also shown in real time on digital billboards on train stations.

Relevancy

Any brand that wants to cut through the noise and reach its audience today, has to adapt to where the audience currently is. For Björn Borg, that means 18-25 year olds, and knowingly, gaming is one of the most popular activities amongst them. As a welcomed diversion from the fashion norm, the idea of a gaming strategy was born. To follow Björn Borg´s mission to ”take an active stand for more love in the world”, we had to find common denominator. As the majority of games are about shooting each other, we decided to take on the gaming world´s violent nature and parody the first person shooter-genre. Players dress their model-like avatar in Björn Borg clothes before setting out to rid the world of haters. The game introduced a new platform for e-commerce; in-game shopping, along with a completely new game genre: the First Person Lover (not shooter!) game.

More Entries from Titanium and Integrated in Titanium

24 items

Grand Prix Cannes Lions
EMOJI ORDERING

Titanium and Integrated

EMOJI ORDERING

DOMINO'S PIZZA, CP+B

(opens in a new tab)

More Entries from GARBERGS

24 items

Gold Cannes Lions
LOS SANTOS PRIDE

Applied Innovation

LOS SANTOS PRIDE

STOCKHOLM PRIDE, GARBERGS

(opens in a new tab)