Cannes Lions
OGILVY MALAYSIA, Kuala Lumpur / DIAGEO / 2008
Overview
Entries
Credits
Description
As title sponsor of the Guinness 9-Ball Tour, Guinness needed to own Pool. The target: males 25-34 years-old, in 3 key markets – Singapore, Malaysia, and Indonesia. Unfortunately, these guys perceived both Pool and Guinness as old and unexciting.
Furthermore, they spend a lot of time online, but their fragmented media consumption and short attention spans make it difficult to get their attention. How could Guinness and Pool be made young again – in look, feel and action – for this notoriously fickle target?
Execution
Guinness engaged with the target on their turf: the online social environment of Instant Messaging (IM) – a key social platform. Guinness embedded a real-time, peer-to-peer interactive pool game in Windows Live Messenger.
For the first time, Instant Messaging was fully integrated into a digital ad campaign. Banners and email featured the iconic Windows Live Messenger symbol, strengthening the idea of playing pool while chatting. A live leader board and micro site kept players engaged. Campaign innovations included instant click-through from banner to game.With this campaign, the lines between the medium, message and audience are perhaps forever blurred.
Outcome
The results exceeded client expectations on many fronts. The campaign achieved:(a) 35% penetration of the target audience.(b) An average 22.9 minutes of interaction for every US$1 spent.(c) 358,708 games played by 220,984 unique players.(d) 15,000+ registrations which exceeded the client’s target by 50%.(e) Consumer responses in the blogosphere showed high affinity with the Guinness brand.
This campaign achieved over 1.8 million minutes of interaction with the target audience, for only US$84,300 in media cost. Cost per recruit to Guinness database at US$5.24 was 288% lower than forecast, a new benchmark for Guinness acquisition.
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