Mobile > Tablets

PROJECT LEARNING CURVE

ERIC MOWER + ASSOCIATES, Charlotte / DOMTAR / 2015

Awards:

Silver Cannes Lions
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Case Film

Overview

Credits

Overview

Execution

We first tested the app in a school to gauge the response from the teachers and the students. The response was amazing. Students, teachers and parents all embraced the application and saw its benefits right away. So we knew were onto something.

We later released the application on iTunes at the same time we released a case study on social media. The case study outlined the scientific studies that have proved the benefits of handwriting, in addition to the application testing we had concluded at the school.

The case study directed people to Domtar’s paper advocacy site, paperbecause.com, to download the app and learn more about the Project Learning Curve effort.

Outcome

The campaign was a great success.

Results:

-The application is currently being used by people of all ages all over the world

-The Neurological Studies Department at Indiana University is using it to conduct research to further understand the affects handwriting has on the brain.

-Our case study garnered over 500,000 views on social media, sparking an online conversation about the importance of keeping handwriting in schools that further reached and/or engaged a total of over 2 million people on social media.

-Traffic to Domtar’s paper advocacy site increased by 26% during the launch of the app and the case study.

Of course not everyone who heard about the application or saw the case study decided to use it. But it helped raise the awareness about the benefits of handwriting. And to receive those benefits, all you have to do is pick up a pen and paper and write.

Strategy

Objectives:

Domtar manufacturers and sells paper so the continued practice of handwriting of course benefits them. But this effort was bigger than that.

Despite the scientific research showing the cognitive and educational benefits of handwriting, it continues to be deemphasized in homes and schools worldwide. We wanted to help change that.

Purpose of the app:

Project Learning Curve was an overarching effort to raise awareness of the important role handwriting plays in the development of children. In essence handwriting helps give the brain a workout, especially in the developing minds of children.

Because the trend was to move away from handwriting to more digital options, we wanted to find a way to merge the two in a way that had never been done before.

The app’s role was to be the wow factor that draws attention to the bigger Project Learning Curve awareness effort.

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