Digital Craft > FORM: Image; Sound; Aesthetic

WALKING NEW YORK

VRSE.WORKS, Los Angeles / THE NEW YORK TIMES / 2016

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The New York Times is over 150 years old, which is amazing to think about considering how relevant the print publication has been to the modern American experience. But in a rapidly developing digital age, NYT has had to make gainful strides in order to maintain that relevance.

In an effort to further explore the forefront of video journalism, the New York Times partnered with us to capture the process behind JR’s latest street art undertaking: a 150 foot tall portrait of an immigrant living and working in New York.

Execution

JR is famous for posting massive photographs in urban environments. His collaboration with the New York Times attempted to create a poetic awareness of New York’s storied history as a city of immigrants. To accomplish this, JR photographed 16 people who arrived in New York within the last year. For the cover, NYT zeroed in on Elmar Aliyev, a 20-year-old waiter living and working in Brooklyn.

In order to breathe new life into JR’s street art, We recorded his entire process – from Elmar’s photo shoot to the actual all-night-long application of 150 foot piece – with its proprietary camera technology, capturing footage in 360º 3D. We filmed on the ground, from the top of the Flatiron Building, and in a helicopter flying 500ft above NYC. Our team then stitched the video fields together to create a fully immersive experience that puts the viewer right in the middle of the story.

New York Times’ constant efforts at bridging the gap between reader/viewer and subject made virtual reality the perfect frontier medium. Walking New York was presented at NYT’s New Fronts presentation, where the VR piece played a critical role in convincing buyers that the Grey Lady was serious about taking video journalism to the next level. NYT’s editor-in-chief Jake Silverstein shared the stage with Chris Milk and offered attendees a peek into their collaboration.

With the market for digital advertising expected to reach $7.8 billion this year, traditional revenue streams need to be shaken up. Our VR is the next level of art, entertainment, and engagement with one’s audience.

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