Industry Craft > Art Direction
BOLD SCANDINAVIA/ NOA, Stockholm / MINECRAFT / 2022
Awards:
Overview
Credits
Cultural / Context information for the jury
From a game to a franchise brand.
Since its creation in 2009, Minecraft has grown to become one of the world’s best-selling and most popular games with over 132 million players each month. Ten years after its humble beginnings, Minecraft had outgrown the world of gaming – it’s a global phenomenon, and an entertainment franchise of similar complexity as Lego or Disney. During this process, the brand around the Minecraft games and experiences had started to feel fragmented and without clear direction.
We wanted to create a brand identity for the whole franchise that was just as exciting as the game itself. An identity that people love to play with. During our collaboration with the client team, we created a complex yet playful identity for the whole franchise – a design system and philosophy that brings together all the many parts of the Minecraft universe.
Tell the jury about the art direction.
One grid to rule them all.
Just like in the game, the new design system is built around a simple pixel grid. It’s the foundation of the new Minecraft design system and sits beneath every single asset of the brand, from logotypes and typography, to layouts and images. The rigorous use of the pixel grid allows us to create a brand that feels like a natural extension of the game – it is even based on exactly the same resolution as the game (16x16).
The pixel grid can be populated with so-called blocks. Blocks can be logos, typography, images, characters, items and colours. The blocks can be combined in many ways for endless creative freedom. With our pixel grid and blocks, we can build unique variations for the whole franchise and for all audiences. An easy-to-use, intuitive design system that feels as diverse and open-ended as the game itself.
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